Visualization
NCP-OUSD · 16 questions
- Public-works visualization needs color-coded curb inspections in the twin viewer. What should the viz team add to the curb meshes?
- Transit wants decals to sit correctly on platform decks in stakeholder viewers. Which mesh authoring step supports that viz?
- Parks softscape viz needs topographic playground meshes tinted by authored vertex colors. How should those colors be stored?
- Housing prepares unit meshes so a later PreviewSurface network can read per-face identifiers for review viz. What should authors add now?
- City visualization needs lightweight, portable looks on plaza furniture for public twin viewers. Which material approach fits?
- Transit platform assets must look consistent in multiple stakeholder viewers. Which material choice best supports that portability?
- Parks stages temporary event structures in the city twin for weekend festivals. Which materials should artists assign for quick viz?
- Airport stakeholders review gate mockups in standard USD viewers before construction briefings. What materials should the viz package use?
- Public-works must attach hydrant look materials to the correct mesh prims for field-crew viz. Which binding practice is correct?
- Transit wayfinding stripes must shade only selected faces of a platform deck, not the entire mesh. What binding approach fits?
- Parks reuses tree prototypes across the twin and needs bark and leaf looks on those meshes. What should authors do?
- Housing review viz must show interior finish materials on unit meshes. Which approach is correct?
- An evidence-scene reconstruction unit needs mesh colors from displayColor primvars to drive diffuse in the viewer. What should viz build?
- Transit temporary platform markings are authored as painted primvar colors and must shade correctly. How should PreviewSurface consume them?
- Parks softscape tinting should sample vertex color primvars through PreviewSurface. What connection is required?
- Emergency overlay meshes carry status-color primvars that must appear as diffuse colors in the twin. What should viz implement?